![]() ![]() It’s a steep upwards slope, but it gives you something concrete to aim towards. The faster you shoot, the longer you can survive. These upgrades come naturally as you play, because to survive you must kill, and the more that you kill, the more crystals you invariably collect. As you play, you absorb crystals from the demons that you kill, and the more of them that you collect, the more daggers you can shoot. It’s a never-ending onslaught that only increases in difficulty over time, with bosses peppered throughout. If you last over a minute, you are probably doing ok. The tools that a new player has and the tools that a veteran player have are the exact same, and the only real difference between them is in how you choose to use them. It is almost elegant in how little setup is required. You can shoot daggers out of one of your hands. Demons are constantly swarming towards you. There isn’t much to discover here, or really any real story to speak up. It is a remarkably simple game, but in this simplicity, lies extreme difficulty. ![]() It is why we love games like Dark Souls, ARMA, Counter-Strike, and DOTA. ![]() Then we can just leave it by the wayside while we find the next open world RPG to obsess over for a few months. As consumers, we want a game that we can sink our teeth into, pour dozens of hours of our time into as we get to know the characters and slowly master the systems. The complexity of a game’s systems or story or characters often directly correlates to the level of quality that we assign to that game. When I talk about games, the idea of complexity frequently comes up. I want to play all of them I’ve just never had the chance. So this week, I dug deep into my backlog and pulled out a game. I haven’t touched 90% of them in one way or another. I have way too many games on Steam, and a stack of cases sitting next to my TV. Like many of you reading this, I have a list of games that I’ve been meaning play for years. ![]()
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